#ifndef RECTANGLE_HH_
# define RECTANGLE_HH_

class Rectangle
{
public:
  Rectangle();
  Rectangle(float upLeft, float downRight);
  Rectangle(float upLeft, float downRight, Texture texture);

  ~Rectangle();

private:
  /// coords
  //  we only need 2 points to define a Rectangle
  Point _upLeft;
  Point _downRight;

  Texture _texture;
};

#endif /* !RECTANGLE_HH_ */
